Forum: Poser - OFFICIAL


Subject: Question for the Render Guru's here

rokket opened this issue on Jul 26, 2015 ยท 1225 posts


seachnasaigh posted Wed, 14 October 2015 at 5:39 AM

BB's flames work well for typical flame-shaped meshes, roughly teardrop or ovoid, but not so well for tall cylinders such as human torsos and legs.Transparency for flames on Sydney herself will pose some challenges - her inner mouth, tongue, teeth, and eye sockets will show through. Making her refractive solves that, but using refraction makes any part of the emitter behind a refractive surface show. I'm trying to figure out to juggle these goals.

It will save you considerable grief in matching UV seams if you make Blaze a choker necklace belt which will cover SydneyG2's body/neck UV seam.

If we end up making her refractive, you will see the flames of her clothes but she herself will be ghosted anyplace which is clothed. That would solve the neck seam issue.

This is a test using a vector-generated animated flame. Meh. It has some good points, and some bad points. The refraction ain't gettin' it - I can't see doodle behind/through her. if you're doing a comic strip, the animation would not be needed, and we could use a few still textures if they work better.

SydneyG2 as Blaze - animated flame 800x500.jpg

In another test, I had a checkered billboard behind her so that I could tell if she was see-through in refractive mode. I could see the billboard through the dark parts of the flames, without her inner parts showing, but the billboard's pattern was distorted. I had her index of refraction set to 1, which shouldn't distort, so I haven't figured that out yet.

Poser 12, Poser 13, Poser 14, in feet.  

OSes:  Win7Prox64, Win7Ultx64, Win11

Silo Pro 2.5.6 64bit, Silo 2025.1, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5