Scalisoft opened this issue on Mar 04, 2014 · 30 posts
hansolocambo posted Thu, 30 July 2015 at 2:38 PM
Wolkswagen Beetle 1965. Since Scalisoft added an orthographic view, those kind of modelings done by following designs and blueprints are now feasible ;) WIP.

Spacedraw-23-SWCorridor02
Geometry is really simple. Interesting thing is the false effect that slowly drown the scene into a bright light. This is the very first scene that I unwrap manually from Spacedraw's viewport. Textures are made in PSTouch.

Spacedraw-24-Graveyard
I have a quiet precise idea of what this scene'll look like at the end. Problem is that I wanted a lot of grass, bushes, vegetation. But Scalisoft explained me by mail that the few issues I had with alphas were due to the fact that Spacedraw runs in OpenGL 1. Major issue being when I cross two faces with transparency. I will finish it for sure. But I'm focusing more for the moment on scenes that I know Spacedraw can handle fine.
I abandoned PSTouch for the textures, the stylus sensitivity sucks and the brushes are too limited. I now use Artflow, really amazing drawing app. I still use PSTouch though : to clean and organise the unwrapped elements.

Spacedraw-25-BlueStorm
Another test of character. I paused it for the moment. I just begin to fully comprehend the logic behind PC unwrappers, but manually unwrapping a face (visage) or any soft bodies without pelt and relax and avoiding stretches is really tricky. I might come back on this one later.

Spacedraw-26-TowerDefense
Cute little tower more than inspired from Mark Henriksen designs. This kind of mesh is easy to unwrap manually. I learned a lot doing it nevertheless. Spacedraw can definitely help a graphist on the move to model ready-to-use 3D meshes. Great Android app :) Probably the one and only professional tool on this still young Operating System.

Spacedraw-27-ChairTutorial
Some people asked me, quote : "how the fuck do you manually unwrap Oo ? ". Well this simple chair will be the answer. I'll publish here and probably on Scalisoft's website a .doc tutorial explaining the logic and process. I also have 2.6Gb of raw video recording that I'll compile and publish on Youtube as soon as I can access a computer (probably not before march 2015, end of my staying in this heavily jammed area).

Scene available for Download here :
http://mcassar.free.fr/spacedraw/LowJpg/27-Chair%20Tutorial.zip
Spacedraw-28-Shadogun.
Modeling / Unwrapping / UVs editing : Spacedraw for Android.
Painting, cleaning, organising : Artflow / PSTouch
As always, those are just screenshots from Spacedraw's viewport.

.jpg)