Forum: Poser - OFFICIAL


Subject: Poser 11 Sneak Peek

nerd opened this issue on Jul 13, 2015 · 554 posts


shvrdavid posted Tue, 14 July 2015 at 8:38 PM

Lets get something out there.

All GPU render engines have hardware requirements. Coding for older stuff is not going to happen. You have to draw the line somewhere in the sand.

The current Cycles requirements are:

Nvidia GTX 4xx and up that support Compute 2.0 for CUDA rendering.

And...

ATI HD 7xxx cards with GCN architecture for OpenCl

Each one of these sub engines has limitations that the CPU version does not. Texture size, number and type, etc. And these are the specs on the most current version of Cycles. I have no idea what Posers restrictions will be, but quibbling over something no one has even seen must be the new norm...  But it isn't is it?

Even if GPU support is not put in, that does not mean it could not be added later. Lots of things have been added to Poser over the years and it never fails to start debates on why something was not put in there from the very beginning. Do you want to dive in with OpenCl code that is still being tested and developed? Or do you want to just add the CPU code that is very stable and the developers that actually wrote it are finished with it?

Cycles was released to the public not only so it could be included in other programs, but so there would be a lot more developers adding to the code base that will remain under the Apache License.

What does this mean for all of us? It means that we will be getting a new Render Engine in Poser that used to be developed by a small group, and now anyone can look at the code and expand on it for everyone to use. Anything that Smith Micro adds to it could be added to Blender or any other software that uses the engine for that matter. Same goes the other way around because Blender has no plans on dropping it any time soon.

We win no matter how you look at it, and get a PBR Engine that is supported, still being developed, etc. The CPU version is very stable, and lots of people know that.........

Once the OpenCl GPU version is stable and can load simple little things like HDR files, start screaming for the GPU version.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->