vampchild opened this issue on Apr 08, 2014 ยท 337 posts
erogenesis posted Fri, 10 July 2015 at 8:52 PM
yeah boet, you're a monster when it comes to producing stuff for daz! :D I don't think I know any vendor that produces so much stuff like you do! daz owe you big time!
yeah lets keep it cool. Comparisons are unavoidable but don't have to be problematic. Yes, if you dissect G3 properly then you'll definitely see some anatomical errors (collar bone for example, or proportions in general), but it all depends on what you want to use it for. Art has the advantage to be allowed to deviate from reality. I've seen plenty great stuff being made with Genesis figures (or V4 for that matter), and I think that DAZ is not really hell-bent to get crazy anatomical accuracy in their figures like I am. Its just a different focus and I can see why they might want to take short cuts with certain complex joints like the shoulders (BLOODY COMPLEX I TELL YOU!).
So yeah I do like a little bit more of an accurate representation of the human form, and I'm doing my best to get it right. But I'm quite sure even I'll make blunders!
Regarding DS compatibility, I would love nothing more since a lot of my friends are DS users, but Poison (from 'Otica) doesn't seem confident about getting it to work in DS. Project E makes use of weight maps that extend to neighboring joints to get the smooth bending as good as possible, but when I load PE into DS, the extended regions are not read well. So I think the only way to get PE working in DS is to re-rig it in DS. This means I'd have to eliminate all the extended WM and then see if I can use DS tech to solve the problem... or ask Zev or Poison to sort that bit out...
"The fool is not the one that does something foolish, but the one that does nothing at all."