3dcheapskate opened this issue on Jul 05, 2015 ยท 23 posts
3dcheapskate posted Wed, 08 July 2015 at 4:01 AM
So how about using displacement and transparency together on a double-sided face to get different textures images on each side. You'd have to make sure to get zero displacement around the edge of the transparency, and non-zero displacement wherever it's opaque. And remember that we get artifacts if the displaced faces are too close together. But the basic idea seems to work. It's an option...

The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.