infinity10 opened this issue on Mar 12, 2014 ยท 95 posts
3dcheapskate posted Wed, 01 July 2015 at 2:20 AM
Of course, it's all to do with Normals_Forward, Ticking that on the Poser surface of that latest shader makes the back-lit back-view look right - but of course that messes up the front view... don't think I can see a way around this...
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.