infinity10 opened this issue on Mar 12, 2014 · 95 posts
3dcheapskate posted Wed, 01 July 2015 at 1:38 AM
I just had to try combining that "Rendering single faced polygons differently on the back facing side" with translucence. Two infinites with ray-traced shadows, one in front, one behind; a one-sided transmapped leaf with its front facing to the front; an upward pointing thingy in front of the leaf, and a downward pointing thingy behind.Here are my results:
So I've clearly got something messed up with the back-lit back-viewed part of it.
Here's the shader I cobbled together. Obviously I've made a mistake somewhere - or maybe it just can't be made to work?:
What puzzles me most is that it's NOT the back-lit front-viewed part that's wrong - so the translucence seems to working correctly to bring the back lighting to the front view.
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.