Forum: Poser - OFFICIAL


Subject: any thread discussing waxy leaf surface shader ?

infinity10 opened this issue on Mar 12, 2014 ยท 95 posts


3dcheapskate posted Tue, 30 June 2015 at 11:34 PM

I tried using separate cloud nodes with global coordinates to control saturation/value of the texture, and the displacement. Also included translucence, although with no back-lighting (sun behind and above camera) it's probably not contributing anything in this render. Here's the latest render (same setup as previous renders - only the leaf shader has changed):

file_1d7f7abc18fcb43975065399b0d1e48e.jpAnd here's the shader:

file_0777d5c17d4066b82ab86dff8a46af6f.pn


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.