Boni opened this issue on Jun 30, 2014 ยท 61 posts
bagginsbill posted Sat, 18 April 2015 at 7:37 AM
IF I use the eye surface for reflection how do I get the bump/displacement on the sclera and not on the cornea?
You would need to find or make a UV-mapped mask image that distinguishes between those two areas (one white, the other black) and then you'd use that to control the amount of bump by multiplying (plug in) this mask (white where you want bump and black where you don't) with the bump value. If the mask is the other way around, then you would invert it first using a math:Subtract node (1 - map)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)