Forum: Poser - OFFICIAL


Subject: should hair be anistropics in material

atpo opened this issue on Apr 02, 2015 ยท 26 posts


bagginsbill posted Thu, 02 April 2015 at 3:00 PM

Here is a setup for the primary highlight. This has the color map going into an HSV node. Use the HSV node to desaturate the diffuse color (saturation < 1), making it closer to a shader of gray. Increase the value (value > 1) to compensate for a dark color in your color map.

For this color map I used saturation = .5, value = 2. You will have to use your judgement about what values to use.

The anisotropic node is set up with highlight sizes in u and v (.5 and .05). This produces a narrow highlight across many hairs.

The EdgeBlend node is there because the anisotropic node sometimes makes an extraordinary (and wrong) bright highlight at the top of the head - we want to prevent that.

file_1d7f7abc18fcb43975065399b0d1e48e.pn


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