Syrus_BD opened this issue on Mar 20, 2015 ยท 6 posts
Syrus_BD posted Sat, 21 March 2015 at 8:46 PM
The purpose for the polygon reduction is to make it more manageable for use in Unity3D as a game object.
I know there are tons of posts on this topic, and I've been reading through a lot of them, but haven't found a clear answer.
The COLLADA export is close it just does funny things with the conforming clothes. Perhaps I have to re-parent the meshes to the bones after importing into 3DS Max.
Cheers.