Forum: 3DS MAX


Subject: How to preserve mesh animation in 3DS Max after optimizing the mesh

Syrus_BD opened this issue on Mar 20, 2015 ยท 6 posts


Syrus_BD posted Sat, 21 March 2015 at 8:46 PM

The purpose for the polygon reduction is to make it more manageable for use in Unity3D as a game object.

I know there are tons of posts on this topic, and I've been reading through a lot of them, but haven't found a clear answer.

The COLLADA export is close it just does funny things with the conforming clothes. Perhaps I have to re-parent the meshes to the bones after importing into 3DS Max.

Cheers.