Syrus_BD opened this issue on Mar 20, 2015 · 6 posts
LuxXeon posted Sat, 21 March 2015 at 8:18 PM
Just quick question: for what purpose are you looking to reduce the polycount of the model in your animation? If the answer is to speed up viewport performance, or rendering, then you might wanna look at the Point Cache modifier. It will save out the imported vertex animation to a file, which can then be loaded to a static model, to speed up playback and performance. It provides a faster viewport response than models which are rigged with bones and skinned. As long as you're not doing the animation in 3dsmax, then you really don't need all the rigging and skinning information in the scene. It's only going to slow performance.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon