Forum: 3DS MAX


Subject: How to preserve mesh animation in 3DS Max after optimizing the mesh

Syrus_BD opened this issue on Mar 20, 2015 · 6 posts


Syrus_BD posted Sat, 21 March 2015 at 7:12 PM

Thanks very much for the reply, I'll try out some of those scripts. 

After some discussion on other threads the PoserFusion route may not be the way to go as it doesn't generate any bones or rigging for animation, only animated vertices.

The COLLADA export exports the rigging, meshes and textures... but the conforming clothing is now detached from the figure.

So basically in the COLLADA export:

  1. The Victoria4 Figure itself animates correctly

  2. Any props specifically parented to body parts animate correctly

  3. Any conforming clothing DOES NOT animate at all

  4. Any conforming clothing that is parented to the Victoria Figure is re-oriented at the base of the Victoria figure

Any ideas on how to get the conforming clothing animation exported in the COLLADA file in a way that 3DS Max interprets it properly?