Syrus_BD opened this issue on Mar 20, 2015 · 6 posts
LuxXeon posted Sat, 21 March 2015 at 9:55 AM
You can manually optimize any mesh by adding a edit poly, switch to edges, and enable edge loop mode from the Graphite Ribbon (if you don't have it mapped to a hotkey). Loop Mode allows you to quickly select full edge loops by simply clicking on any edge, then CTRL+BACKSPACE to remove them. Even on dense topology, this would be the cleanest way to optimize; assuming the mesh in question consists entirely of quads. This should, in theory, preserve any animation baked into the character as well. I am not familiar with Poser or PoserFusion, so this is merely speculation.
There's also a plugin called Polygon Cruncher, which does a very good job preserving all kinds of things in a reduced mesh, like UV's. Can't guarantee it will work for you in this case, but it's another option.
http://www.mootools.com/plugins/us/polygoncruncher/3dsmax.htm
Alternatively, there are some Maxscripts which promise to retain the mesh type, and all kinds of modifiers. This is one of them:
http://www.scriptspot.com/3ds-max/scripts/lod-creator
Here's another one for Maxscript:
http://www.scriptspot.com/3ds-max/scripts/auto-prooptimizer
If Scriptspot is currently "offline" right now for maintenance, they should return in a few hours.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon