3dcheapskate opened this issue on May 09, 2014 · 21 posts
3dcheapskate posted Thu, 18 December 2014 at 9:30 AM
Just a quick post to carry across the information from the "Focal Length Value For An Exact 90 Degree FOV ?" thread
An exact 12.7mm focal length provides an exact 90° FOV for the dolly camera with all it's scaling values set to 100%.
This 12.7mm figure also seems to provide an exact 90° FOV for the Main and Aux cameras (I ran into problems doing the tests with the Posing/Face/Hand cameras so unable to comment on those)
The actual camera position for the Main/Aux cameras seems to be almost exactly 113.52" along the positive Z axis from the DollyX/Y/Z coordinates.
The OrbitX/Y/Z seem to work as in the image below (I think this corresponds to what aRtBee says in the post above).
With the Posing/Face/Hand cameras I believe that the Hip/Head/Hand position is used instead of the world origin.
(Of course if you set 'Point At' for any of the cameras that changes things - not sure of the details yet)
Note: I've been getting some situations where the Main camera seems to orbit a point other than than the world origin WITHOUT 'Point At' being set. I get a vague idea that the centre of orbit is somewhere approximating the midpoint of all the props/figures in the scene - but that's just a feeling...
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity