Toyen opened this issue on Oct 17, 2014 · 15 posts
Toyen posted Wed, 22 October 2014 at 12:08 PM

I thought I´d post pictures of my progress trying to get the right scale so when the density is at 1.0, it looks like in the video tutorial.
Here´s what I found:
Scaling the character up/down seems to affect the scale of the guide curves as well as the generated primitives but not their density. (I could be wrong but this is what it looked like when I tried it today, see the attached picture).
Having the character somewhere around real life scale (150 - 200 cm I´d say) seems to be the range where the guides and the primitives have just about the right size (or at least a size that is not that bad to work with and better looks can be achieved with further adjustments).
However the starting density still remained an issue at any scale when I played with it today.
I have included a picture. On the left is the density from tutorial set to 1.0. You can see there´s much more hair primitives than there is in my pictures on the right.
I know I could probably just increase the density to a higher number to get the desired look but I still wanna try to get to the bottom of this and figure out why the density is different.
Let me know if you have any idea and have a wonderful day! : )