Forum: Poser - OFFICIAL


Subject: Figure Bashing Making Me Regret 3D Art

Nyghtfall3D opened this issue on Sep 17, 2014 · 168 posts


pumeco posted Fri, 19 September 2014 at 4:46 PM

"At the risk of derailing the thread (really I'm not trying to), What is the big deal about figure semetry, or lack there of? RL people aren't semetrical. Why do CG people have to be? People keep bringing it up but I've never seen anyone say why it's needed."

True, no one is perfectly symmetrical, but from a 'would be developer' point of view, it's absolutely essential otherwise it's not possible to work on the figure and create perfectly mirrored morphs/features etc.

Note I said "would be developer" because I'm not one.  I was going to put the time in and work on a really nice character for Roxie, but the mirroring on the figure doesn't work properly with the morph brush, so I gave up on it.  Some might say don't worry about it, but seriously, if I create a product it would bother me too much if I had to knowingly put out something I knew was subpar.

It's basically just taking pride in what you do.

The part where humans are not symmetrical, you do that after you know the base is perfect, or it's likely to mess-up sooner or later. If something is out even the slightest in symmetry it can cause all sorts of annoying problems which frankly, the content vendors should not have to put up with.