DreamlandModels opened this issue on Oct 25, 2013 · 189 posts
Gremalkyn posted Fri, 01 August 2014 at 7:44 PM
An easy way to weight map and subdivide old native characters all the way back to, and including, Posette, Dork, the kid, and the old animals. (If this can already be done, n/m)
Quit making the preview go black when a texture is changed if the colors used are not all black - I cannot see what I am doing until I render. If the texture is lumpy, for example, but apprears flat in preview, that's fine - just quit making the entire figure go black when I change Posette's poly-painted pants to chrome (or w/e) - I can't see what I am doing with her poly-painted shirt. Using her "real" clothes often turns the clothing black and I cannot see what I am doing with details. (All of this is probably code rant.)