Forum: Poser - OFFICIAL


Subject: SSS Eyes best technique

Boni opened this issue on Jun 30, 2014 ยท 61 posts


bagginsbill posted Fri, 11 July 2014 at 4:42 PM

The refracting cornea will block all the light reaching the iris and pupil. So you'll need to change those shaders to use ambient - to be self lit.

This requires you to decide how much to light them.

In the shader, you grab the HSV coming off the color map and plug it into Ambiet_Color. Set the Ambient_Value as you like. I used .5 here.


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