Boni opened this issue on Jun 30, 2014 ยท 61 posts
bagginsbill posted Fri, 11 July 2014 at 3:55 PM

Use the "invisible" shader on EyeSurface
Use the "smooth reflection" shader on Cornea.
Use this on Sclera.
This shader is basically BBGlossy in modern form using all the features of the current Poser.
Note: This bump map is crap. First of all it's derived from the color map, so the dark arteries become indentations. I had to invert the bump value to -.03 inches to flip the depressions into ridges. You probably want to use a good bump map and won't need to flip the sign on the bump. Or - perhaps we should (as I so often do) discard the bump map and use a procedural bump. Hmmm - I will try that in a bit.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)