DreamlandModels opened this issue on Oct 25, 2013 ยท 189 posts
Chaosophia posted Thu, 15 May 2014 at 11:33 PM
Well, here goes my features requests or possible desires of Poser hoping to be fulfilled.
Hair particle system like blender. I have played around with this in Blender 2.7 and wow it is easier to style the hair than posers hair room. WAY easier, you don't have to select de select the hairs back and forth. It works more like a comb or brush. Plus it renders great. I would love to see this improvement in the hair room, Blender's UI for hair particles is quite intense but if the poser and blender settings met at a happy medium wiyhout it defeating the quality then it would gain more play in my renders.
64 bit for the standard Poser not just for the Pro version.
maybe some kind of magnet technique to where if one obj collides into another the static obj deforms around the area using a subdivide on the area of effect to get it to kind of shrinkwrap in that area where the collision is taking place. For example, You have a framed portrait, you set the portrait group to target A which will deform in a shrinkwrapping way to say the hand of V4 which is set to target b so when the hand collides through the portrait the portrait obj has a dynamic effect shrinkwrapping to the hand, but the other areas of the portrait stay constrained until collided with by the other target. This would be great for portal effects as well, like say a stargate portal. I have tried this with dynamic cloth and it doesn't work to well even setting the settings to keep the shape, and with force objects. Maybe this can be done easily already but I have not found a way to do this without resculpting the models in other aps, or am too ignorant to get it properly done right.
Maybe changing the face room to have the option to sculpt faces of the model you have loaded, say it automatically loads the head group into the editor of any figure you have loaded in the scene, and give some tools which can shape the face, in a sculpting format. Doesn't have to be expansive like Blender or Z Brush, maybe with an option to load your own brush and set your strength values accordingly like the morph brushes.
Mesh Lighting, I have only played with this a bit with Reality3, since Lux Render takes forever to render, and I haven't obtained realistic results, but some amazing renders I have seen on Deviant Art which use the mesh lighting as their only lighting source.Plus the possibilities could be endless if the mesh lighting could take to any form of obj. For example I create a curved prim in wings which has 8 faces and it reflects the light evenly. That is a thought but am unsure if that would work or not.
Ragdoll preset key for the model you have loaded for Poser Physics, which applies to the selected figure a ragdoll like form that can be dropped and flow with environment settings such as gravity ect.
That is about all I can think of that would blow my mind away. Just my 6 cents.