3dcheapskate opened this issue on May 09, 2014 · 21 posts
3dcheapskate posted Sat, 10 May 2014 at 12:07 AM

DollyX = (0.1) * -1
DollyY = (0.2)
DollyZ = (0.3 + 1.2) * -1
I think it's beginning to make sense... the '-1' looks like it'll be a 'cos(YOrbit)'
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity