manleystanley opened this issue on Apr 12, 2014 ยท 31 posts
booksbydavid posted Thu, 17 April 2014 at 11:55 AM
Now, I need to make some underwater renders.
Just as an aside, I recently felt the need for a fluid sim in one of my renders. Of course, Carrara doesn't do that. I decided to have a go in Blender. The fluid sim in Blender (after a tutorial or two) turned out to be incredibly simple. I created the sim in Blender and exported it to Carrara for mats and rendering. Turned out pretty good. Now I can add Ron's waterline brushes to the mix. I need to do another fluid sim. :)