Forum: Poser - OFFICIAL


Subject: "High End" 3D developers create their own Poser-like character tool

maxxxmodelz opened this issue on Mar 24, 2014 · 14 posts


wolf359 posted Tue, 25 March 2014 at 8:51 AM

"Character Generator, as they call it, allows you to instantly create, and customize a canned character's features, textures, etc., then export, with rigging, to Maya, 3dsMax, or Unity game engine.  It's actually far more generic than Poser or Daz, and clearly only intended for secondary characters."

Actually this looks like a pretty good solution for Game and even previs artists,However consider that these rigs have a specific purpose
( game dev mostly),unlike poser content they will be ready PROPERLY FORMATTED for use in such pipelines.

"Next time you see some Maya or Max user discredit the use of Poser, you can point to this, and have a good laugh."

Actually to be fair they tend only "discredit the use of Poser" as a solution for THEiR specific purposes (Game Dev etc).

Poser content is largely useless outside of poser for anything beyond a still render in another programs engine.
Even with the excellent third party Interposer pro®
plugin that I use with Maxon C4D,
I still need to use poser and DAZ studio to effectively create useful motions and then apply it to my character in C4D before rendering.

And let be honest SM's "poser fusion" plugins are not really a character solution for any Maya or softimage game artists as you don't get properly formatted  assets for your game engine.
so I say kudos to Autodesk, as this is long overdue.



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