piersyf opened this issue on Feb 10, 2014 · 59 posts
maxxxmodelz posted Wed, 05 March 2014 at 10:35 AM
Don't worry about refractions. Render engines already have internal algorythms to account for single-sided polys in regard to refractive materials. You're you're confusing dual manifold objects for volume. Just build walls with thickness.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.