Forum: Poser - OFFICIAL


Subject: Hi, I'm new here

mr_phoenyxx opened this issue on Feb 19, 2014 ยท 78 posts


bagginsbill posted Sat, 22 February 2014 at 7:44 AM

Sometimes, when I have a cloudy, sunless environment sphere (like doge2) I add an infinite light for the sun and I can put it wherever I want.

In this case, my shader is doing both reflect and blinn. Getting the two effects to be consistent and harmonious is not obvious, and I believe that in the Poser world, I'm the only one that has worked out the math so that it comes out right in every possible amount of blur.

This is something I'm now building into a whole bunch of new shaders - BBGlossy2, BBMetal, BBCandyPaint, etc. None of these are released yet - I'm still not satisfied with them until they're absolutely perfect and absolutely easy to use. Hopefully soon, though, they'll be available, because EZMat is giving me a whole new way to distribute, configure, and apply these shaders that is much more satisfactory than me giving you a runtime with 3000 materials in it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)