piersyf opened this issue on Feb 10, 2014 · 59 posts
maxxxmodelz posted Wed, 12 February 2014 at 4:05 PM
In Vray, scene scale plays a big role in light cache "leaks". It might be interesting to test if the same applies to Poser's IDL here. Using "arbitrary" units of measure can cause light leaks galore, while using "real world" scale greatly reduces the leakage, because sampling is calculated more uniformly.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.