Forum: Blender


Subject: Straigtening Out Edges in UVMap view

Miss B opened this issue on Jan 03, 2014 ยท 10 posts


heddheld posted Sat, 04 January 2014 at 4:29 AM

another thing that can help (depends on mesh) is pinnng a row of verts then unwrap again

eg you unwrap a head(something that should be symetrical) and one side is bigger then the other side

select the centre line and align it then pin [P] then unwrap again

you can also check the uv map for stretch, is on bottom of tool panel [N] in uv editor

tick the box

have fun