Forum: Blender


Subject: Straigtening Out Edges in UVMap view

Miss B opened this issue on Jan 03, 2014 · 10 posts


Miss B posted Fri, 03 January 2014 at 7:43 PM

YAY!!!  It works a dream.  Only thing is, I thought horizotal from left to right would be X axis, and vertical up and down would be Y axis, but then I remembered that Blender doesn't do the X,Y or Z axis like some other non-modeling 3D apps.

Thanks Lobo, that just made my day.  :-D

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OK . . . Where's my chocolate?

Butterfly Dezignz