Forum: Blender


Subject: Straigtening Out Edges in UVMap view

Miss B opened this issue on Jan 03, 2014 ยท 10 posts


Lobo3433 posted Fri, 03 January 2014 at 5:18 PM Forum Moderator

Hi Miss B

Hope I explain this well but when I want to straighten several edges along either x or y axies in the UV editor in Blender this is how I have done it

either using bonding box selection or using shift alt to select a series of edges

Then hit the "G" key to grab then the "Y or X" for axies

the Zero key on the numpad

then the "S" key and my edges are then straighten along the axies I chose. I came across this combo by accident sometime ago and has worked for me pretty well to give me nice straight edges in my UV maps I hope this helps. I am sure someone else might chime in with another way to do what you ask but that is how I do it .

Lobo3433

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