Forum: 3DS MAX


Subject: How to find ngons

EricofSD opened this issue on Dec 21, 2013 ยท 12 posts


bandolin posted Sun, 22 December 2013 at 7:42 PM

Ok, so what I found was that Quadrify selection actually does what Lux mentioned after Max's suggestion of triangulating N-gons. Quadrify will convert triangles into quads. Didn't have to look far, just hovered of the tool.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>