Forum: 3DS MAX


Subject: How to find ngons

EricofSD opened this issue on Dec 21, 2013 · 12 posts


maxxxmodelz posted Sun, 22 December 2013 at 12:52 PM

You might find too that Max is a great software for cleaning up a mesh.  Lots of ways to convert tris to quads, and some tricks to automatically ger rid of ngons too.  Once you have all the Ngons of 5 sides or more selected, there's a trick I learned to automatically convert those into triangles, if you don't mind triangles in your mesh:

In Polygon mode, use the By Numeric option to select all your Ngons.  Now, with all the Ngons selected, hold down CTRL on your keyboard while you switch over to Vertex mode.  Switching to vertex mode while holding down control will transfer your polygon selection to vertex, and you will have all the vertices of those Ngons that were selected in polygon mode, now selected in vertex mode.  Next, with all the vertices of your ngons now selected, just click "connect".  Max will automatically attach edges to all your selected vertices intelligently, and convert all your ngons to triangles.  Now if you search for Ngons on your object, you won't find any.  It's a quick and dirty way of cleaning up a mesh of ngons, and works every time.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.