Forum: 3DS MAX


Subject: 7 Days Challenge: Epilogue

LuxXeon opened this issue on Dec 15, 2013 · 66 posts


LuxXeon posted Fri, 20 December 2013 at 9:28 PM

Maxxx, this is what I was talking about that day in the email, about animating the holes in a surface, but there's a lot more you can do with it as well, as you can imagine.

You can use the modifier stack, along with Animate Mode in Edit Poly, to do some really amazing procedural effects as well, without complex wiring of parameters, or using plugins.

One really amazing thing you can do is create morph targets, using the edit poly Animate Mode, which can be used to create some very interesting or useful animated geometry effects.  You can add changes to the topology in edit poly, and then extract those changes with the Morpher modifier, using "Capture Current State", and use them in different morph channels very easily.  Of course, this only works with topology changes that are performed through parameter-driven operations (inset, extrude, bevel, outline, bridge, etc).  Manual changes to subobjects in the edit poly are not, to my knowledge, editable in Animate Mode.  I'm pretty sure that any operation which can bring up a caddy, to change parameters, can be adjusted in Edit Poly Animate Mode.  I could be mistaken there though.

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