Forum: 3DS MAX


Subject: 7 Days Challenge: Epilogue

LuxXeon opened this issue on Dec 15, 2013 · 66 posts


maxxxmodelz posted Fri, 20 December 2013 at 8:56 PM

Quote - Man, you just blew my mind. I always had a feeling Max could do this and I've seen tuts where guys did do exactly this, but never really grasped how they did it. Awesome.

Ditto!  Read my post above.  I'm dumbfounded right now.  I mean, I knew that there were options that made max a very unusual and powerful modelling app, but I really thought that this animate mode was something totally different, and for a totally different purpose than it is for.  That was just my stubborn assumptions, and I never bothered to look it up, or dig deeper.

Man, all these YEARS I could have been putting all this great functionality to use, and I just never did.  I can't believe it.

I remember reading about some of this kind of thing over at CGArchitect.com a couple years back, but I really thought it was only for overall animation puposes, and not for this kind of thing.  The delete mesh on subobject is what I'm really killing myself over.  How did I not know that this long?  It's in the damn manual I'm sure, but I never bothered to look.  I mean, I thought I knew what it was for.  LOL!


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.