Forum: 3DS MAX


Subject: 7 Days Challenge: Epilogue

LuxXeon opened this issue on Dec 15, 2013 · 66 posts


LuxXeon posted Wed, 18 December 2013 at 8:14 PM

Bandolin, I just began my attempt to reproduce your teapot, using the techniques I think might make the process a little cleaner and more efficient.  I don't know for sure if the polycount will be more economical than what you have in your model, but I'm sure the streamlined topology will result in an object that will be a lot easier to manage for unwrapping, animating, or editing later on.

I started by making a very rudimentary copy of the base of your pot.  I'm not sure what workflow you employed for that part originally, but it looks like it could have been a lathe, or perhaps you started with a cylinder?  I decided to start by simply inserting the default 3dsmax teapot primitive in the scene, and scaled it to roughly match your teapot dimensions.  I used the parameter dials to dial down the edges to the most economical shape, while providing the resolution I knew I'd eventually require for the future editing operations.  Anyway, I deleted the lid, spout, and handle that are part of the parametric teapot, and converted the base to editable polygon.  Next, I added a turbosmooth modifier to the stack (I could have used meshsmooth, or just enabled Nurms in the editable polygon panel for the same results), and began shaping the pot to match yours with simple subD techniques.  Then, I selected and removed the faces in the front of the pot that will eventually be where the pouring spout will sit.  This left me with the object you see attached here.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon