LuxXeon opened this issue on Dec 15, 2013 · 66 posts
LuxXeon posted Mon, 16 December 2013 at 9:35 PM
Quote - Wow, lux! That's an impressive illustrated tutorial you posted there. That is exactly what my workflow for creating the teapot spout in my scene file. I think I even left the guide spline in my scene by mistake. I always forget about Geopoly though, and just create the circle using the circle tool after deleting the polys. I skip the geopoly step though, and just scale my shape with non-uniform scaling, then use the Circle tool.
You can do it that way too. The reason I use Geopoly first, is because sometimes when you use just the circle tool (or regularize tool for that matter), if the selection is too non-uniform, the circle command will twist the edges. It still makes a circle shape, but you need to manually use the rotate tool then to fix the turned edges so they line up nicely. Using a more uniform shape to start reduces the probability of this occuring (but doesn't always eliminate it). Using the scale tool to scale the shape first can cause the circle tool to act funny too at times. The reason is because you are creating a non-uniform scale to the edges, and the circle tool is using the original vertex scale of the shape, not the scaled one. That's my theory about it anyway.
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