LuxXeon opened this issue on Dec 15, 2013 · 66 posts
maxxxmodelz posted Mon, 16 December 2013 at 9:22 PM
Wow, lux! That's an impressive illustrated tutorial you posted there. That is exactly what my workflow for creating the teapot spout in my scene file. I think I even left the guide spline in my scene by mistake. I always forget about Geopoly though, and just create the circle using the circle tool after deleting the polys. I skip the geopoly step though, and just scale my shape with non-uniform scaling, then use the Circle tool.
I had regularize in my toolbox in the previous version of Max, and forgot to add it again when I upgraded. Thanks for reminding me! That is definitely a great tool, and using it you could skip another two steps from this tutorial actually. Just select the 4 polys with 8 edges, and click regularize. Boom. Done. No need to even delete faces to get a circle.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.