headwax. opened this issue on Oct 03, 2013 · 105 posts
maxxxmodelz posted Mon, 16 December 2013 at 4:42 PM
Quote - And I really don't consider bringing in a static model I can't actually work with in the app as "compatable". If that were the case all apps are poser compatable, just save out as a .obj.
PoserFusion plugin for Shade, 3dsMax, Maya, Lightwave, or Cinema4d works to import more than just a static figure or prop.
Quote: "Integrate either static or animated Poser figures with Vertex Weight Map rigging and dynamics that are fully textured and posable, with full morph targets for facial expression and body sculpting morphs."
Won't work with Genesis as far as I know, since the Genesis integration to Poser is a hack in itself, but for native Poser figures or props, including Daz products up to generation 4, it works very well. It translates dynamic cloth and hair from Poser too. I used it in 3dsmax for years, back when it was known as BodyStudio. You have to do all the animating and posing in Poser first though, then PoserFusion works as a bridge to translate the animation to any of those platforms.
I think there's another plugin for Cinema4D that works even better. Kuroyumes' InterPoser, which will import and host your entire Poser library system inside the C4D architecture, just as it is in Poser, allowing you a workflow that is very much like the Daz Studio integration in Carrara was supposed to be.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.