LuxXeon opened this issue on Dec 15, 2013 ยท 66 posts
bandolin posted Mon, 16 December 2013 at 6:38 AM

My models are nothing but topology errors. lol
I'm not a trained 3D artist, so topology errors is something I don't pay much attention to let alone even know what they are. From reading hundreds of articles and scrolling through almost as many forums and blogs I've come to learn what some of them are but not how to create a model to avoid them.
I know you are supposed to avoid N-gons and tris especially the long skinny kind. I found that out when I prepared two space ship environments for sale in poser here. I am particularly interested in how to create circular or rounded corner holes and negative extrusions while still maintaining quad topology. My Cell Phone is a prime example. Its riddled with N-gons. And the holes in the burners for my balloon were created using booleans because I wasn't sure how to subdivide the mesh in order to make the offset holes, especially under the time constraints we had.
<strong>bandolin</strong><br />
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