Michael_C opened this issue on Dec 05, 2013 · 4 posts
Michael_C posted Thu, 05 December 2013 at 9:46 AM

I tried this first with a fairly complicated model, and it did produce a lot of images, but these were named to match the material zone. To simplify, I used a very simple plae with a single zone. I used the Old Silver shader form the DAZ Real Metals set. The material zone was named default and I get seven images: most appear to be monochrome, one light gray matched to the diffuse channel, one dark gray, not matched, several black, one of which is matched to the specular channel, and one with a pattern, not matched to a channel.
I've attached an image of the original shader components. Here's the Carrara produced MTL:
newmtl default
Ns 1024
d 1
Ni 0.001
Km 1
illum 2
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 1 1 1
map_Kd default.jpg
map_Ks default1.jpg