Forum: Carrara


Subject: Question about OBJ export, converting procedural shader to textures

Michael_C opened this issue on Dec 05, 2013 · 4 posts


Michael_C posted Thu, 05 December 2013 at 9:46 AM

> Quote - How many shader zones does it have? Carrara exports the procedurals base on shader zones. Try remove unused/consolidate duplicate shaders.

I tried this first with a fairly complicated model, and it did produce a lot of images, but these were named to match the material zone.  To simplify, I used a very simple plae with a single zone.  I used the Old Silver shader form the DAZ Real Metals set.  The material zone was named default and I get seven images: most appear to be monochrome, one light gray matched to the diffuse channel, one dark gray, not matched, several black, one of which is matched to the specular channel, and one with a pattern, not matched to a channel.

I've attached an image of the original shader components.  Here's the Carrara produced MTL:

newmtl default

Ns 1024

d 1

Ni 0.001

Km 1

illum 2

Ka 0.2 0.2 0.2

Kd 1 1 1

Ks 1 1 1

map_Kd default.jpg

map_Ks default1.jpg

My Store - My Gallery - My Freebies - My Web Site