bandolin opened this issue on Dec 02, 2013 · 56 posts
LuxXeon posted Tue, 03 December 2013 at 11:46 AM
Quote - Ok, I didn't know that quad chamfer would work on two objects that have been attached. I don't pay close attention when I model and attach objects to each other they kind of pass inside somewhat.
Example: a cylinder into a box, let's say, the base of the cylinder will be inside the box and not precisely on the surface. If I use Quad Chamfer won't it try to chamfer the base of the cylinder? Or where the two objects actually intersect as if I had created a boolean?
" I would also impliment hinge from edge, for example, to create the lips on some of those cylinders, and the Loop Tools and set flow tool to create the indents. "
Not following you on this one.
Ok, first, you should always model objects like you are talking about as one object, for that exact reason. A cylinder is very easy to extrude from anywhere on a box, and doing it this way will give you the greatest level of editing freedom. Being that you have modeled them as two distinctly different objects, then no, it's probably not going to work as you intended it to.
The box/cylinder example, I would suggest, creating them as ONE single object. More flexibility this way for creating bevels and chamfers where you want them. Even if you need to separate them later for whatever reason, at least you can simply detach them from each other, and continue working on one or the other later, separately.
For example:

Here I've quickly modeled a cylilnder extruding from the box (base object on left, turbosmooth with 1 iteration on right), I have the option now to do any number of edit operations or modifications to the object to make them appear how I wish.
Is there a reason you modeled them separately?
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