Forum: 3DS MAX


Subject: Modelling assistance - reverse chamfer?

bandolin opened this issue on Dec 02, 2013 · 56 posts


bandolin posted Tue, 03 December 2013 at 11:20 AM

Ok, I didn't know that quad chamfer would work on two objects that have been attached. I don't pay close attention when I model and attach objects to each other they kind of pass inside somewhat. 

Example: a cylinder into a box, let's say, the base of the cylinder will be inside the box and not precisely on the surface. If I use Quad Chamfer won't it try to chamfer the base of the cylinder? Or where the two objects actually intersect as if I had created a boolean?

" I would also impliment hinge from edge, for example, to create the lips on some of those cylinders, and the Loop Tools and set flow tool to create the indents. "

Not following you on this one.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>