Forum: 3DS MAX


Subject: Modelling assistance - reverse chamfer?

bandolin opened this issue on Dec 02, 2013 · 56 posts


LuxXeon posted Mon, 02 December 2013 at 7:13 PM

Quote - Notice the subtle but important integration of the various parts. In this example we have (from a modelling perspective) a shape attached to a cylinder. This seamless yet almost organic melding of metal parts is the effect I'm trying to achieve.

Seems like pretty straight forward hard surface subD modeling.  Is there a topology issue you're having trouble with, or are you stuck on how to achieve something in particular?  Those shapes are perfect candidates for the Quad Chamfer modifier we are talking about, in the sense that there's a lot of beveling and chamfering required, where the push option, and smoothing params within the modifier would make short work of it.

The set flow and other commands in the Loop tools of the Graphite ribbon should be of great assistance here as well.  Especially for making the concave blending in some of those shapes.

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