Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 ยท 173 posts


shvrdavid posted Mon, 02 December 2013 at 6:53 PM

ssgbryan brings up valid points. But doesn't address another side of it.

As far as Sydney goes, the mesh has far more wrong with it than just the breast area.

There is a line down her belly that has double vertices, single vertices all over her head that do not make polygons. If I had to guess, I would say that I found over 100 issues in the wireframe.

Bring Sydney into Poser, set subdivide to 1 on the body and move her body back about 10 feet, switch to hidden line view. There are a lot of places in the mesh that divide to 0,0,0 because the mesh is a disaster by todays standards.

Weight map either side of the spine (all of it) then try to mirror it. Suddenly you will see the area on the belly I am talking about. There more areas that will drive you nuts as well.

Even with custom scripts that know where every vertex is in 3D space there are still issues mirroring it because there are vertices from the left side of the mesh on the right side of the body. There are only a few of these, and the wreck havoc on the mesh when mirroring it or doing any type of math to it.

I have a corrected version (symmetry) of the mesh somewhere. I cut the left side of her off, fixed the right side, then did all the other stuff to it. It uses Alysons teeth and eyes to cut down on the poly bloat in Sydneys head and is symmetrical.

The only problem with fixing a character, is that you technically just made a new one. It is at square one.

If I could release a correct version of Sydney would anyone use it? Or would the stigma of Sydney still apply to the corrected mesh?

If I scuplted it into a different character, it will still resemble Sydney's mesh and have the same joint issues that are in the mesh. Worse yet, the stigma of being "just a corrected G2 mesh".

People could fix every legacy mesh that is out there, but the stigma is still unchanged. Nothing previously released for the character would work in a point and click fashion. Scripts need written to do conversions, etc, etc, etc...

Wow, all of this sounds really familiar for some reason...

Do you see where this is going?

Few would use it, support it, etc. But lots of people would say that "X"is still better because my armchair knows...

It happened with Antonia Standard.........

It happened with Antonia WM.................

It happened with V4 WM........................

It happened with Sydney WM, and the people complaining about it saw nothing more than screen shots.

There were a lot of people that poured a lot of time into all of those projects including myself, and what did the community have to say about it?

If you can see my point, that's great. If you can't, oh well...

Model, re rig, whatever, the next big character and see how that works out for you.

The same people will do everything in their power to point out the flaws in, at the first chance they get.



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