Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 ยท 57 posts


shvrdavid posted Sun, 10 November 2013 at 10:14 AM

Making a character out of all triangles for Poser is a nightmere.

99% of the time it will explode when using the Poser Subd command. It is not so easy to get propoer edge flow when modelling with all triangles. Modelling with triangles and ngons makes it easier to get some kind of edge flow, but then you can just about forget getting it to behave when it comes to the normals.

The reason that I say that is because many characters that are all triangles have places on them the the normals are backwards on purpose. Poser will try to flip them unless obey normals is flagged in the ini file. By default Poser is set to create new normals.

You can get around some of it in Poser by setting the material node to force normals forward, but it doesn't always work right if triangles cross each other.

This character is all triangles and ngons. ray traced shadows cranked up, smoothing at 180, etc....

You can see right thru the character in places in preview mode, and the rendered shadows are not only worng in some place, they are not there in others.

I have made 1000's of game characters like this, and they dont work well in Poser at all due to the normal handling. Shadows will be wrong if the normals are backwards, and things will be missing in relfections.



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