meatSim opened this issue on Nov 08, 2013 · 57 posts
RorrKonn posted Sun, 10 November 2013 at 12:17 AM
Quote - RorrKonn, please. Yes, edge loops should follow the musculature of human muscles to provide proper look and deformation. That's common sense, as well as common knowledge ever since Bay Raitt introduced the technique for Gollum's head.
Quote: "when you model with tri's n ngones and ya SubD once. makes the mesh 100% quads."
No kidding. That doesn't mean it's a good practice. Lots of problems can occur with normals and smoothing when doing that, especially in spots where you need a certain flow of edges. My god. WTF?
and your forum manners are professional ?
Well since you talk with such authority.Post your character you modeled.
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