meatSim opened this issue on Nov 08, 2013 · 57 posts
RorrKonn posted Sat, 09 November 2013 at 5:34 PM
you do not follow face muscles for face topology
google / face topology / images .ya see they all there topology looks a like
you can watch the 7 lessons
http://cgcookie.com/blender/cgc-courses/learning-mesh-topology-collection/
primative
cube,sphere,cone,pyramid etc etc.none are perfect topology.
only the torus ,open pipe that I can think of has perfect topology
there no such thing as perfect topology for a character.
a SubD quad mesh vertice should have 4 edges attached to it.
3 or 5 ok ,6 ya pushing it.never 7 or more.
when you model with tri's n ngones and ya SubD once. makes the mesh 100% quads.
Game mesh 100% tri'ed don't really matter.
never counted but I would say 8 give or take a few at the most.
Artist version of human ratio _did you know superman is 4 feet 8 inches tall ?
Since DAZ Poser & DC,Marvel and just about all Artist follows these Ratios more or less so are all characters.
"HEAD" is 5 eyes wide 7 eyes tall , "BODY" 8 heads tall.
I'm not sure. Did the greeks start the "HEAD" is 5 eyes wide 7 eyes tall , "BODY" 8 heads tall ?
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