Forum: Poser - OFFICIAL


Subject: Figure with the best topology?

meatSim opened this issue on Nov 08, 2013 · 57 posts


JoePublic posted Sat, 09 November 2013 at 1:15 PM

The point is efficiency.

Create a standalone toon and you have to find a dozend merchants supporting your toon.

Or turn your toon into a Genesis-clone, and every merchant supporting Genesis will support your toon.

Make a fancy animation friendly "expression system" that perhaps will slow Poser to a crawl and takes hours of learning to apply properly, or just supply the customer who bought your extreme toon morph with a few new custom made expression morphs he can dial in.

 

My point is, I want the most advanced technology in Poser and its figures, but that technology has to serve the typical hobbyist end user and make things easier for him.

I want perfection, but I'm fully aware that the average user doesn't care as long he can't have that perfection with a single mouseclick.

 

If it's efficient in Poser and if it's "fool proof", I'm all for it.

The "most perfect" solution isn't always "the best" solution.

The German Tiger tank was the "most perfect" tank in WW 2, but you needed a highly trained crew and lots of resources to build one.

The Russian T-34 was the most basic tank of WW-2 and you could man it with peasants. And for every Tiger, you could build a dozend T-34s.

 

It's easy for the CGI-nerds to get carried away and forget what Poser is actually about:

Giving amateurs the ability to add realistic humans to their art without needing years of training like the "pros".

If a new technology enhances realism, is easy to use inside Poser and runs easily on anemic "average" PC's, I'm all for it.

If it just strives to make Poser "more professional", I'm highly sceptic.

I enjoy weightmapping. I wouldn't want to be without it. But for Poser as a whole, it was pretty much a waste of time, as hardly anyone uses it to rig their own figures and the only figure that the majority really wants to use doesn't really need it.

Same with SubD. How many average hobbyist users actually use it ?

Both features were a roaring success for DAZ.

Not because DAZ' weightmapping and SubD are better, but because they gave the average user a figure that they wanted to use, so even those that don't care actually USE those features.

That's my point, again:

Useability comes first.