meatSim opened this issue on Nov 08, 2013 · 57 posts
meatSim posted Sat, 09 November 2013 at 12:47 PM
So is that more the correct way to go about it... plan out an edgeflow in advance? I generally just drop a box or a single poly into a scene and keep F-ing around with it until it takes the approximate shape that i want then f around some more until I'm happy with it and fix any weird looking assortments of polys, or edge loops that spiral all over the model and such