meatSim opened this issue on Nov 08, 2013 · 57 posts
maxxxmodelz posted Sat, 09 November 2013 at 12:41 PM
If you were looking for realistic deformation performance in your character, then that would be a good start, and actually how many character modellers work their edges in the face area, if you look at some wires of realistic human models intended for animation or realistic posing. Animators can set up bone-based or spline-driven facial rigs, based on the underlying musculature of the face to get the widest variety of expression control, but only if the mesh is laid out to allow for it without strange artifacting or limitations.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.